The Rural Lake Cabins
This project aimed to create a small-scale, non-post-apocalyptic environment focused on a rural park set in the USA. The goal was to showcase a current-day, realistic depiction of a park, utilizing limited assets to test the feasibility of building a believable environment with minimal resources.
Roles & Responsibilities
Role: Visual Level Designer | Team Size: Personal Project
- Learn how to Set up Fortnite water features for realistic interactions.
- Learn how to Implemented dynamic footstep sounds based on surface materials.
- Refined lighting and color composition to enhance atmosphere.
- Optimized performance while maintaining visual quality.
Key Features and Goals
- Footstep System:
Implemented a dynamic footstep system that changes sounds based on the material the player walks on (e.g., grass, gravel, dirt), enhancing immersion and realism. - Asset Limitation:
Restricted the number of assets used to test the ability to create a convincing environment with a small selection of props, highlighting the importance of effective asset reuse and modular design. - Lighting and Composition:
Focused on understanding the impact of lighting and color composition, experimenting with color variations to enhance the atmosphere and mood of the park. Learned how subtle changes in lighting can dramatically affect the scene’s overall feel. - Water Features in Unreal Engine 4.26:
Gained hands-on experience with water features in Unreal Engine 4.26, experimenting with water levels and adding rivers to improve realism and enhance the natural flow of the environment.