Ruins of the Unexplored
The level is designed as a multi-layered 2.5D side-scroller, with a strong focus on progression, challenge, and exploration. It incorporates diverse gameplay mechanics, player interactions, and carefully structured environments to create a compelling experience.
Roles & Responsibilities
Role: Level designer | Team Size: 20+
- Contributed to the development of locations from planning to completion.
- Blocked out using blocks and final art.
- Worked with Landscape including Nanite Landscape and Virtual Runtime Textures.
- Set dressing.
- Supported bug fixing efforts.
- Solved critical feedback while staying within scope.
- Improved level mechanics for better polish and engagement.
- Using JIRA to track Progress and work to strict deadlines.
- Documented suggestions and improvements for active locations using Confluence.
- Utilized Procedural Content Generation (PCG) in Unreal Engine to efficiently populate and enhance various areas of the open world environment.
Map Overview:
- Critical Path: A clear red-marked route guides players from the Start (1) to the Finish (10), with optional areas for exploration and rewards.
- Gameplay Elements: Includes moving platforms, locked doors, and keys, blending platforming, puzzles, and interactive gameplay.
- Challenges: Features pits, increasing enemy difficulty (common, uncommon, and bosses), and key-locked progression points to test combat and problem-solving skills.
- Rewards: Green pickups incentivize risk-taking, offering health and power-ups in optional areas.
- Flow and Design: Combines vertical and horizontal paths with strategic enemy placement, climactic encounters (like at point 7), and dynamic navigation.