The Rising Dawn Project
The Rising Dawn Project is a single-player game concept inspired by the atmospheric tone of The Last of Us and the gameplay mechanics of The Division's Dark Zone. It seeks to blend intense exploration, strategic looting, and dynamic combat within a richly detailed and hostile environment.
Roles & Responsibilities
Role: Level/Game Designer | Team Size: Personal Project
- Implemented World Composition to optimize performance in large open-world environments.
- Used Level Instances for houses to enhance performance and improve modularity in asset management.
- Utilized Landscape Splines to design and generate realistic road networks.
- Developed Blueprint Splines for dynamic placement of light posts and telephone poles, ensuring efficient and consistent alignment across the environment.
- Created Initial Blockout to establish the foundational layout and flow of the level.
- Set Dressing to add environmental details, enhancing the visual appeal and atmosphere of the scene.
Map Overview:
- Single-player survival game inspired by The Last of Us and The Division's Dark Zone.
- Set in a post-apocalyptic world, featuring exploration, looting, and combat.
- Players face dynamic encounters with hostile NPCs like zombies or factions.
- Emphasis on player choice, allowing for different playstyles in combat and resource management.
- Focus on rich environmental storytelling and immersive world-building.
- A tense, replayable experience blending survival mechanics with narrative-driven gameplay.