Lighthouse Games
Lighthouse operates at the forefront of video game development, attracting and nurturing some of the best talent in the industry. With a strong passion for quality, the studio prioritizes ambition and delivery in everything they do.
I'm currently bound by an NDA, so I can't share details about the project. However, I'm happy to provide a reference if needed. You can also find more information on the Lighthouse Games website: [https://lighthousegames.com/]. Thank you for your understanding!
Roles & Responsibilities
Role: Level designer | Team Size: 100+
- Contributed to the project's early development by designing and implementing mechanics and locations.
- Blocking out levels and Scripting gameplay based on prototypes and design documentation.
- Supported bug fixing efforts.
- Solved critical feedback while staying within scope.
- Improved level mechanics for better polish and engagement.
- Using JIRA to track Progress and work to strict deadlines.
- Documented designs, suggestions and improvements in Confluence.
- Designed multiple maps and locations.
- Utilized Unreal Engine 5 and tools like Gaea 2 and Errant Landscape to accelerate development.
- Utilized Procedural Content Generation (PCG) in Unreal Engine to efficiently populate and enhance various areas of the open world environment.