The Lost Village Project is a design concept focused on creating a fully realized village environment that can serve as a versatile location for both first- and third-person games. The goal was to build a functional, immersive space that could easily fit within a larger game world as a starting point, quest hub, or scenic location.
The village is compact yet expansive, featuring a mix of houses arranged around a central garden, with a large bond running alongside the outskirts. A smaller pond sits within the village, nestled next to a hill that offers a unique view of the surroundings, with a house perched on top. The design allows for multiple entry points, making it easily accessible from various directions, while the surrounding landscape provides room for exploration and potential game expansion.
With its detailed layout and diverse set of features, The Lost Village Project serves as a foundation for a rich, dynamic location that could seamlessly integrate into any larger open-world game, offering opportunities for both narrative and gameplay exploration.
Role: Level/Game Designer | Team Size: Personal Project
Intentions
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