Rust & Rhythm (4v4 Team Deathmatch Map)

LATEST PERSONAL PROJECT
Rust & Rhythm (4v4 Team Deathmatch Map)

Cinematic Trailer

Map Overview: Rust & Rhythm

Island Code: 2413-0891-1395

The "Rust & Rhythm" map is a compact, symmetrical 3-lane design optimized for up to 4v4 Team Deathmatch gameplay. The map merges industrial decay with a vibrant, rhythmic aesthetic, creating a visually striking yet functional environment. Each lane offers distinct combat experiences, encouraging players to adopt varied strategies:

  1. Left Lane (Close-Quarters Combat):
    • Narrow corridors and tight spaces designed for intense, close-range engagements.
    • Chokepoints that reward aggressive pushes or defensive holds.
  2. Right Lane (Ranged Combat and Defense):
    • Open sightlines and strategic cover placement that favor mid-to-long-range combat.
    • Includes areas for defensive players to anchor team plays while remaining vulnerable to flanking.
  3. Center Lane (Dynamic High-Risk Zone):
    • Features the Center Dance Floor and a Floating Platform, creating verticality and high-risk, high-reward opportunities.
    • Weapon spawns in the center encourage frequent team skirmishes for map control.

Main Feature: Destruction
The map introduces destructible props, including containers, boxes, and other objects that block lines of sight. These elements create an ever-changing battlefield where players can tactically manipulate cover and sightlines. Not all objects are destructible, maintaining a balance between dynamic and static map elements. This feature enhances strategic depth, as players must adapt to changing layouts mid-match, keeping gameplay fresh and unpredictable.

The spawn areas for both teams are positioned at opposite ends of the map (Red Team to the south, Blue Team to the north), ensuring symmetrical access to the three main lanes and critical objectives. The map's design encourages constant movement, flanking opportunities, and strategic use of destruction to gain an advantage.

Engine Type
UEFN (Unreal Engine For Fortnite)
project type
LATEST PERSONAL PROJECT
Start Date
December 6, 2024
completion date
December 13, 2024
project duration
7 Days

Gameplay Walkthrough

Level Development

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Design Intentions

  1. Dynamic and Evolving Layout:
    • Incorporate destructible props to allow players to alter sightlines and available cover dynamically.
    • Provide a sense of an ever-changing environment, rewarding players who adapt their strategies as the match progresses.
  2. Balanced Gameplay:
    • Retain a symmetrical layout to ensure fairness between teams while maintaining balance in destructible and non-destructible areas.
    • Ensure destruction adds tactical depth without overwhelming the map's structure or creating overly chaotic gameplay.
  3. Promote Lane-Based Strategy:
    • Reinforce the distinct identity of each lane to encourage strategic positioning, team coordination, and varied engagements.
    • Allow destruction to influence how players approach each lane—e.g., clearing cover in the Right Lane for snipers or breaking chokepoints in the Left Lane for easier pushes.
  4. Encourage High-Risk, High-Reward Play:
    • Utilize destructible elements in high-priority areas (e.g., Center Dance Floor and Floating Platform) to create dynamic team skirmishes where players can manipulate their environment to gain an edge.
  5. Replayability Through Adaptability:
    • The destruction system ensures that each match feels unique, as the map layout evolves based on player actions.
    • Combine destruction with weapon placements and verticality to keep matches engaging across multiple play sessions.
  6. Visual and Gameplay Cohesion:
    • Blend the destructible elements with the "Rust & Rhythm" theme to ensure visual consistency.
    • Use destruction to amplify the industrial decay aesthetic, where collapsing cover feels natural and enhances immersion.

Design Constraints

  1. Destruction Balance:
    • Limit destructibility to specific props, containers, and boxes to avoid overwhelming players or destabilizing core map balance.
    • Ensure that critical map elements (e.g., primary cover, structural features) remain intact to retain lane identity and prevent exploitation.
  2. Performance Optimization:
    • Implement destruction without compromising game performance, particularly for devices with limited processing power.
    • Optimize debris and particle effects to maintain smooth gameplay.
  3. Strategic Destruction Placement:
    • Position destructible props in key locations to allow tactical manipulation of the environment without breaking core gameplay loops.
    • Avoid placing destruction in spawn areas to ensure fair and consistent initial engagement opportunities.
  4. Lane Identity Preservation:
    • Ensure destruction complements the unique feel of each lane without homogenizing their design.
    • For example, retain core cover in the Left Lane for close-quarters combat while adding destructible elements to Right Lane for sniper counters.
  5. Predictable but Varied Outcomes:
    • While destruction introduces adaptability, the outcomes should remain predictable enough for skilled players to plan around.
    • Avoid introducing randomness that would unfairly penalize strategic gameplay.
  6. Dynamic Gameplay Without Over-Centralization:
    • Ensure destructible elements enhance but do not dominate gameplay in high-traffic zones like the Center Dance Floor.
    • Encourage players to engage in all lanes by strategically distributing destructible props across the map.
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Map Design Overview

Core Layout Design

The "Rust & Rhythm" map is a symmetrical 3-lane design crafted for fast-paced and competitive 4v4 Team Deathmatch gameplay. The map balances clarity and depth, emphasizing a clear division between the three lanes while providing interconnected pathways for strategic movement.

  1. Three-Lane Structure:
    • Left Lane: Focused on tight corridors and chokepoints for close-range combat. It encourages aggressive tactics and rewards players adept in ambush and shotgun play.
    • Right Lane: Open sightlines and scattered cover make this lane suitable for long-range weaponry. It's ideal for players with precision aim and those who prefer a defensive style.
    • Center Lane: This high-risk, high-reward area contains the Floating Platform and Center Dance Floor. It’s the focal point for dynamic skirmishes due to verticality and key weapon spawns.
  2. Spawn Points:
    Red Team (south) and Blue Team (north) spawns ensure balanced access to the three lanes while protecting spawn areas from immediate enemy interference.
  3. Destruction Integration:
    The destructible props (e.g., containers, boxes, and smaller obstacles) allow players to modify the battlefield, changing sightlines and cover in real-time without compromising the structural integrity of core map elements.
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Building Variation and Purpose

The map’s industrial aesthetic is complemented by its functional building design, which serves both gameplay and thematic cohesion:

  1. Primary Structures:
    • Centralized industrial building housing the Dance Floor and Floating Platform, providing vertical gameplay and line-of-sight manipulation.
    • Flanking structures in the left and right lanes offer additional tactical cover, enhancing variety in playstyles.
  2. Purpose and Layout:
    • Floating Platform: Designed to dominate the vertical space in the center, giving players a strategic advantage while exposing them to counterplay from all sides.
    • Elevated Sections: (Left & Right): These smaller, fragmented structures encourage flanking maneuvers and sniping opportunities while breaking up sightlines to prevent predictability.
  3. Destructible Props:
    Used to add tactical flexibility, the destructible elements block or reveal key areas of the map. Their placement ensures players can experiment with alternate routes or deny cover to enemies.
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Player Flow and Map Guidance

The map layout promotes intuitive movement and clear decision-making for players of all skill levels:

  1. Player Flow:
    • Players naturally gravitate to the three lanes based on their playstyles—close-range fighters take the Left Lane, long-range specialists prefer the Right Lane, while risk-takers focus on the Center.
    • Interconnected pathways between the lanes allow skilled players to flank, rotate quickly, and adapt to shifting battle dynamics.
  2. Map Guidance:
    • The visual design (e.g., color-coded zones, distinct textures) subtly guides players to key areas without requiring explicit markers.
    • Landmarks like the Floating Platform and Center Dance Floor act as orientation anchors, ensuring players always have a sense of direction.
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Key Gameplay Elements

  1. Destruction:
    • Allows players to manipulate cover and sightlines in real-time, introducing tactical depth and adaptability to each match.
    • Balance is maintained by ensuring critical structural cover remains intact.
  2. Verticality:
    • The Floating Platform and elevated vantage points in the Right Lane give players opportunities to outmaneuver opponents.
    • Risky jumps and exposed platforms encourage strategic decision-making.
  3. Weapon Spawns:
    • Strategically placed power weapons in the Center Lane incentivize team skirmishes and add layers of contention to the map.
  4. Lane Identity:
    • Each lane’s design promotes distinct combat scenarios, ensuring variety and replayability.
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Dynamic Gameplay & Strategy

The combination of destructible elements, verticality, and clear lane design ensures a dynamic and ever-changing gameplay experience:

  1. Adapting to Destruction:
    Players must constantly adapt their strategies as props and cover are destroyed, revealing new sightlines or blocking paths. For example:
    • Clearing cover in the Right Lane to deny snipers a vantage point.
    • Breaking chokepoints in the Left Lane to open up aggressive pushes.
  2. Team Coordination:
    • Success hinges on teams controlling key zones (e.g., the Center Dance Floor or Floating Platform) while maintaining lane coverage.
    • Communication is vital for coordinating destruction efforts, such as removing enemy cover or opening new flanking routes.
  3. Strategic Movement:
    • Interconnected lanes allow teams to rotate and flank effectively, rewarding map awareness and adaptability.
    • The vertical space in the center adds an additional layer of complexity, forcing players to manage both horizontal and vertical threats.
  4. Balancing Risk and Reward:
    • Players must decide whether to risk exposure for a power weapon or remain safe and hold defensive positions.
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Conclusion

The "Rust & Rhythm" map blends industrial decay with dynamic gameplay features to create a competitive yet adaptable environment for 4v4 TDM. The integration of destructible elements adds an ever-changing battlefield that challenges players to adapt their strategies mid-match. With distinct lanes, purposeful building variation, and balanced gameplay elements, the map ensures a high level of replayability and strategic depth.

Players of all styles—whether they prefer aggressive, defensive, or opportunistic play—will find opportunities to excel. "Rust & Rhythm" represents a fusion of innovation and balance, ensuring each match delivers excitement and a sense of mastery over the ever-evolving arena.

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